Requirements

  • Microsoft Windows 95, 98, NT, or 2000
  • I have had a couple of people tell me that they have gotten ORB to work with XWindows by using the WINE emulator.

Preview

This is a more functional version of the Prototype. It has all the graphical building code and it is capable of saving some area objects such as rooms.

06/05/2003 - ORBPREV.ZIP

  • Reads all area files.
  • Graphical building
  • Saves area files with rooms
  • All screens available

Prototype

A prototype release is a partial code release with extremely limited functionality. Use at your own risk. I do not support this version yet, but I do want to hear about any errors.

12/11/2000 - ORBPROTO.ZIP

  • Reads SMAUG area files.
  • Reads SmaugWiz area files.
  • Reads SWR area files.
  • Interface allows you to see room, mobiles, and objects.

Current Release

This is the latest stable release of ORB.

March 03, 2000 - ORB0303C.ZIP

  • Updated the compiler to Borland C++ Builder Version 5.
  • Fixed a memory leak from not releasing all of the reset structures.
  • Changed the save routine to only write the HELP header if there are help records to write.
  • Cleaned up memory errors in the ROM load routine.
  • Cleaned up a memory leak within MRU update code.
  • Corrected the problem with the room flags not being visible within the ORB0229C release or ORB.
  • Corrected the problem with the room not saving the description properly in the ORB0229C release of ORB.